In many cases, new platforms like videogames simply lack the tools to create massive backstories for non-playing characters, so they are simply not developed. Increasingly, narrative creation is data driven, with streaming platforms basing their decisions to produce new works on existing data. Drawing creativity from stories and ideas that have been well received in the past can not only help professionals, such as filmmakers and writers, to create interesting (and profitable) works, but using data from past stories and ideas can also be used as input for automatic story generators.
Our analysis has shown that not only there are different trope communities associated with specific genres, and that there are significant differences between the rating and popularity of these communities but also there are differences on the level of development between them: emerging/declining, specific, transversal or motor.įinding inspiration in creating new stories is a struggle for many creators. We have used a dataset of 10,766 movies and 25,776 tropes associated with them, together with rating, genres and popularity.
As a secondary objective, we will obtain a general perspective in the trope and films network: the tropesphere. To detect these communities, with their associated degree of development and interest, we propose a methodology based on scientometric and complex network analysis techniques. The degree of development of these different communities can help us identify areas that are under-developed and, thus, susceptible to such a type of development. Discovering tropes and how they cluster in popular works and doing it at scale to generate new plots may benefit writers in this paper, we analyze them and use a principled procedure to identify trope combinations, or communities, that could possible be successful. A trope is a recurring storytelling device or pattern, or sometimes a meta-element, used by the authors to express ideas that the audience can recognize or relate to, such as the Hero’s Journey. Creating a story is a challenging task due to the the complex relations between the parts that make it up, which is why many new stories are built on those cohesive elements or patterns, called tropes that have been shown to work in the past.